MATRIX
Duration: 2h16
Genre: Action/SF
Release date: 1999
TRON
Duration: 1h36
Genre: Action/SF
Release date: 1982
INCEPTION
Duration: 2h28
Genre: Action/SF
Release date: 2010
SWORD ART ONLINE
Duration: 1h59
Genre: Action/Adventure
Release date: 2017
THE THIRTEENTH FLOOR
Duration: 1h40
Genre: SF/Thriller
Release date: 1999
The place of virtual reality headsets in each of the films :
Matrix
Virtual reality headsets are not explicitly present, but humans connect to the Matrix using cables plugged directly into their bodies. These connections enable total immersion in an ultra-realistic simulation that controls human perceptions. This process is reminiscent of the function of modern VR headsets, offering users an experience indistinguishable from reality. Matrix thus explores the implications of a world where the boundary between the real and the virtual disappears.
Tron
Characters are transported into a digital world called the Grid. Although the films do not feature VR headsets per se, the protagonists' total immersion in this digital universe is similar to that provided by VR. The characters live in this world with different rules, creating an immersive and visually spectacular experience reminiscent of the sensations offered by a virtual reality headset, notably through its futuristic and luminous visual effects.
Inception
Immerses viewers in shared dreams, evoking the principle of virtual reality. Although there are no VR headsets, the characters connect to dream worlds using special technology. This immersion in subconsciously-constructed realities makes it possible to manipulate the perception of space and time, a concept very similar to the creation of virtual worlds.
Sword Art Online : Ordinal Scale
Augmented and virtual reality headsets are central to the plot. Characters use a device called “Augma”, an augmented reality headset that superimposes virtual elements on the real world. It provides a hybrid experience between augmented reality and virtual reality, offering players total immersion in a digital environment while remaining aware of their physical surroundings.
The Thirteenth Floor
The film explores virtual simulation through a technology that allows users to project their consciousness into a computer simulation. Characters enter replicas of the real world by controlling digital avatars, an immersion similar to that provided by virtual reality. The film questions the nature of reality and illusion, highlighting how VR can blur the boundaries between the real and the simulated.